Halo 3 Beta Thoughts and Shadowrun Anticipation
I’m quite lucky as I was sold on the Crackdown game; yet, not only for the fact of the Halo 3 Beta, but also because the game seemed to offer up a slew of goodness from what I had read. Well… Bungie had confirmed a release day for the Halo 3 Beta, May 16th! It’s been 11 days since the release and I’ve practically played everyday from the 16th until today. That alone lends to proof that it is still as addictive as the previous installment, Halo 2. Graphics have taken a huge leap forward; I just can’t fathom the reasoning for how anyone can substantially claim that the graphics aren’t much better than Halo 2! The new toys (Bubble Shield, Power Drainer, Grav Lift, etc…) are quite entertaining along with a new tactic of how to play. The maps are well designed and laid out, and the vehicles are great as well; so, then, what is missing to make it an amazing game that is tipping the charts of excitement?
I believe that it’s really all just boiled down to a sequel with nothing flamboyant enough to push it over the edge like Halo 2 did. That’s not to say it won’t sell a zillion and one copies shortly after release, but I personally feel it is lacking something to give it a great edge over amazingness. I could be wrong and it might just be me… but I’m not impressed.
On the other hand, Shadowrun intrigues me much more and hope the devs have tweaked it immensely since the beta days…
That is one game I can see me playing for a good long while to come. Plus, it arrives next week!
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